Each member gets a card with three specific main motions that the bearer should try to accomplish
Each motion has an exact formulation and a number of points that the bearer shall obtain for getting the motion passed
Some of the motions on a player's card will conflict with other players' motions.
Some motions will be more specific than others
At least a few motions will be only important to only one, or to very few members, to provide the group the opportunity to override a motion that is unpopular.
There ought to also be motions of privilege
Also a motion to limit debate might be of interest
Motion to set the time to adjourn or to take a recess (if we do this before the break)